设计经验和方法
陈述者:骆南植
My experiences:
I won an Honorable Mention from 1993 GoldStar International Design Competition for designing a multi-functional food processor system. I worked for 7 years as a part-time instructor of engineering graphics and CADD (computer-aided drafting/design) at Santa Ana College Engineering Department while pursuing graduate studies at California State University Los Angeles and taking courses on 3D modeling and animation, digital arts and others related to product design and visual communication; and in the courses I taught, I included product design as final projects for student teams. I worked for many clients and firms on technical illustration, product design and drafting projects. I worked as full-time graphic artist and designer for corporations and institutions, and for local clients in the Greater Los Angeles area.
My approaches:
My product design projects usually starts with market investigation. I visit locally available market places such as May Company, Target, K-Mart, Wal-Mart, the Citadel, and many others, to investigate existing products and their outlook, ergonomic user interface, features and functions, and collected through purchase the best ones for further studies through "reverse engineering" process, i.e., I disassemble the products for thorough studies of parts, features and other relevant attributes, and tabulate all data collected from "reverse engineering" analysis. I also go online to visit the websites of the companies to collect additional information on the products I find in my visit to local market places, and to find those that are not available in local stores, and if necessary, mail-order the best ones for "reverse engineering" analysis. At the end of this process, I figure out what are the best things in existing products, which should be included in my new design, with new sizes, shapes, colors, etc.. Research done before indicates that 70% of all new products marketed by companies are actually redesign of existing products, a lot of them using parts from previous products marketed by others which patents have already expired. Thus, do not re-invent the wheel! Do draw reference from the successful experience of other designers! Innovation is not necessary something created from nothing; instead, it is a breakthrough in the continuum of creation, a result of the collective endeavors of all previous designers and marketing professionals.
The next step is "brainstorming" or generation of as much ideas as possible for new design, with some definite goals established at the end of the market investigation, but absolutely without any particular restriction with regard to sizes, shapes, features, etc., and certainly without any criticism, self-criticism, or judgement; the key of conducting a successful "brainstorming" session is to "go crazy," or simply let your ideas go "wild" and come out of your mind in a free flow; and draw quick sketches (do NOT elaborate or try to make them look "professional;" and take quick notes; number, not quality, is what is needed in the "brainstorming" session. Ideas so generated will be analyzed, compared, and combined to reach a more balanced strategy for the solution of the design problem at hand. Sometimes, several sessions of brainstorming might be needed; and the process might take from 3 days to 2 weeks, continuously as well as intermittently, because creativity depends on inspiration, and the outbursts of inspiration are by no means similar to mass production on the assembly line. Taking breaks to refresh the brain and coming back to previously generated sets of ideas will be necessary in order to come up with the best initial design strategy possible. At the end of the step of brainstorming, a "final" set of sketches for the initial design solution will be prepared for the "official" dart of design.
Occasionally, for more "innovative" design of new products, the "brainstorming" session could start before the market investigation process; in this case, market investigation serves the purposes of (1) analyzing existing features of existing products to draw reference from at a purely technical level; and (2) making the "innovative" design of new products inclusive of the best features and qualities of the existing design without repeating the same errors or shortcomings.
The next step is the actual design of the new products. In the old days, "mockups" or volume studies would be made from foam core material, and visual or sometimes working prototypes would be made with powered equipment (table saw, disc sander, polisher, router, etc.), and painted using spray booth; and a set of working drawings would be made by hand. The original SuniSea COMBO Multi-functional Food Processor that won an Honorable Mention from 1993 GoldStar International Design Competition has been designed this way. With new technologies such as CADD (computer-aided drafting/design) and CAM (computer-aided manufacturing), 3D printers and 3D scanners, all of the above methods are becoming obsolete. Nowadays, I will go to my personal computer, launch SolidWorks or Inventor, design the new products with 3D part, assembly, and 2D drawing files, and transmit the files to prototyping firms to make 3D physical models of the product. The SuniSea Multi-functional Food Cooking System has been designed this way. The above-mentioned products involve mechanical, electrical and electronics parts; therefore, to fully develop the product, I would have to work in collaboration with mechanical and electrical engineers.
After the prototyping step, the working model of the design will be tested and analyzed; and changes will be made to design; next, a new prototype will be built and tested again. This process could be repeated several times until a workable solution (or a final design solution) is reached.
Design of mold and fixtures for the production of parts will then start. Product designers are usually not trained to do this job; instead, a manufacturing engineer would do this.
Th above steps are typical of the development of consumer products involving internal mechanical, electrical and electronic parts. For simple products that do not involve mechanical, electrical, and electronic parts, product designers usually could complete the design process on their own; and only one round of prototyping is needed.
I won an Honorable Mention from 1993 GoldStar International Design Competition for designing a multi-functional food processor system. I worked for 7 years as a part-time instructor of engineering graphics and CADD (computer-aided drafting/design) at Santa Ana College Engineering Department while pursuing graduate studies at California State University Los Angeles and taking courses on 3D modeling and animation, digital arts and others related to product design and visual communication; and in the courses I taught, I included product design as final projects for student teams. I worked for many clients and firms on technical illustration, product design and drafting projects. I worked as full-time graphic artist and designer for corporations and institutions, and for local clients in the Greater Los Angeles area.
My approaches:
My product design projects usually starts with market investigation. I visit locally available market places such as May Company, Target, K-Mart, Wal-Mart, the Citadel, and many others, to investigate existing products and their outlook, ergonomic user interface, features and functions, and collected through purchase the best ones for further studies through "reverse engineering" process, i.e., I disassemble the products for thorough studies of parts, features and other relevant attributes, and tabulate all data collected from "reverse engineering" analysis. I also go online to visit the websites of the companies to collect additional information on the products I find in my visit to local market places, and to find those that are not available in local stores, and if necessary, mail-order the best ones for "reverse engineering" analysis. At the end of this process, I figure out what are the best things in existing products, which should be included in my new design, with new sizes, shapes, colors, etc.. Research done before indicates that 70% of all new products marketed by companies are actually redesign of existing products, a lot of them using parts from previous products marketed by others which patents have already expired. Thus, do not re-invent the wheel! Do draw reference from the successful experience of other designers! Innovation is not necessary something created from nothing; instead, it is a breakthrough in the continuum of creation, a result of the collective endeavors of all previous designers and marketing professionals.
The next step is "brainstorming" or generation of as much ideas as possible for new design, with some definite goals established at the end of the market investigation, but absolutely without any particular restriction with regard to sizes, shapes, features, etc., and certainly without any criticism, self-criticism, or judgement; the key of conducting a successful "brainstorming" session is to "go crazy," or simply let your ideas go "wild" and come out of your mind in a free flow; and draw quick sketches (do NOT elaborate or try to make them look "professional;" and take quick notes; number, not quality, is what is needed in the "brainstorming" session. Ideas so generated will be analyzed, compared, and combined to reach a more balanced strategy for the solution of the design problem at hand. Sometimes, several sessions of brainstorming might be needed; and the process might take from 3 days to 2 weeks, continuously as well as intermittently, because creativity depends on inspiration, and the outbursts of inspiration are by no means similar to mass production on the assembly line. Taking breaks to refresh the brain and coming back to previously generated sets of ideas will be necessary in order to come up with the best initial design strategy possible. At the end of the step of brainstorming, a "final" set of sketches for the initial design solution will be prepared for the "official" dart of design.
Occasionally, for more "innovative" design of new products, the "brainstorming" session could start before the market investigation process; in this case, market investigation serves the purposes of (1) analyzing existing features of existing products to draw reference from at a purely technical level; and (2) making the "innovative" design of new products inclusive of the best features and qualities of the existing design without repeating the same errors or shortcomings.
The next step is the actual design of the new products. In the old days, "mockups" or volume studies would be made from foam core material, and visual or sometimes working prototypes would be made with powered equipment (table saw, disc sander, polisher, router, etc.), and painted using spray booth; and a set of working drawings would be made by hand. The original SuniSea COMBO Multi-functional Food Processor that won an Honorable Mention from 1993 GoldStar International Design Competition has been designed this way. With new technologies such as CADD (computer-aided drafting/design) and CAM (computer-aided manufacturing), 3D printers and 3D scanners, all of the above methods are becoming obsolete. Nowadays, I will go to my personal computer, launch SolidWorks or Inventor, design the new products with 3D part, assembly, and 2D drawing files, and transmit the files to prototyping firms to make 3D physical models of the product. The SuniSea Multi-functional Food Cooking System has been designed this way. The above-mentioned products involve mechanical, electrical and electronics parts; therefore, to fully develop the product, I would have to work in collaboration with mechanical and electrical engineers.
After the prototyping step, the working model of the design will be tested and analyzed; and changes will be made to design; next, a new prototype will be built and tested again. This process could be repeated several times until a workable solution (or a final design solution) is reached.
Design of mold and fixtures for the production of parts will then start. Product designers are usually not trained to do this job; instead, a manufacturing engineer would do this.
Th above steps are typical of the development of consumer products involving internal mechanical, electrical and electronic parts. For simple products that do not involve mechanical, electrical, and electronic parts, product designers usually could complete the design process on their own; and only one round of prototyping is needed.
骆南植先生阳海设计室
专业及社会服务重要网站网页导航
1. 产品设计:(a)作品:万用食品加工器 | 万用食品烹饪器 | 节省空间的多功能台灯 | 长久耐用的牙刷 |
便携式太阳能烧锅 | 多功能地球村军用刀 | 舒适便用的头发吹干器 | 节省能源的茶壶 | 便携式桌面兼文具箱 | 吸尘器 |
园圃整修工具 | 车辆风格设计 | 电子秤 | 邮箱设计与制作 | 节省空间的可折叠家具设计挑战 | 其它设计意念 |
新产品设计项目 |(b)著述:免费在线工业产品设计课本 |(c)设计服务
2. 工程技术:(a)作品:电脑辅助绘图与设计软件技术 | 机械工程绘图(正射图、轴测图、透视图)|
建筑和室内设计绘图 | 建筑和室内设计效果图 |(b)著述:免费在线描绘几何与板金设计课本 |(c)设计绘图服务
3. 中小学工程技术教育:(a)网页:首页 | 指导方针 | 中小学工程技术教育改革远景规划论文 | 研究成果 |
教学实验方针 | 远景规划产生的历史 | 研究进度报告 | 支持与建议(b)广告服务
4. 商业美工设计:((a)作品:公司标志 | 购物袋 | 食品包装 | 产品包装 | 礼品背包 | 礼品包装纸 |
纺织品图案 | 海报 | 餐馆菜单 | 商业手册 | 气球 | 杂志封面 | 益智游戏和包装 | 宝相花(曼荼罗)| 派对用品 |
CD 和 DVD 光盘封套 | 家族徽章 | 促销点展览盒 (b)著述:美国现实市场中的商业美工设计 |
(c)设计服务
5. 工艺美术:(a)作品:传统美术 | 数码美术和摄影 | 设计基础 | 立体造型( 3ds MAX 软件) |
立体动画(3ds MAX 软件)| 立体造型(Maya 软件)| 立体动画(Maya 软件)| 平面动画(Flash 和 AfterEffects 软件)|
立体造型(Inventor 软件)| 立体造型(Bryce 软件)|(b)著述:Adobe Photoshop 软件特殊效果技术 |
(c)美工服务 |(d)画廊和网店(数码摄影 | 陶瓷 | 油画)
6. 翻译写作与网站设计:(a)作品:写作 | 翻译 | 网站开发 |(b)文宣服务
7. 社会服务网络:美国新华人 | 美国新华人基督徒 | 新八旗 | 默耕鞑山的满州精神乐园 | 中国历史真相
便携式太阳能烧锅 | 多功能地球村军用刀 | 舒适便用的头发吹干器 | 节省能源的茶壶 | 便携式桌面兼文具箱 | 吸尘器 |
园圃整修工具 | 车辆风格设计 | 电子秤 | 邮箱设计与制作 | 节省空间的可折叠家具设计挑战 | 其它设计意念 |
新产品设计项目 |(b)著述:免费在线工业产品设计课本 |(c)设计服务
2. 工程技术:(a)作品:电脑辅助绘图与设计软件技术 | 机械工程绘图(正射图、轴测图、透视图)|
建筑和室内设计绘图 | 建筑和室内设计效果图 |(b)著述:免费在线描绘几何与板金设计课本 |(c)设计绘图服务
3. 中小学工程技术教育:(a)网页:首页 | 指导方针 | 中小学工程技术教育改革远景规划论文 | 研究成果 |
教学实验方针 | 远景规划产生的历史 | 研究进度报告 | 支持与建议(b)广告服务
4. 商业美工设计:((a)作品:公司标志 | 购物袋 | 食品包装 | 产品包装 | 礼品背包 | 礼品包装纸 |
纺织品图案 | 海报 | 餐馆菜单 | 商业手册 | 气球 | 杂志封面 | 益智游戏和包装 | 宝相花(曼荼罗)| 派对用品 |
CD 和 DVD 光盘封套 | 家族徽章 | 促销点展览盒 (b)著述:美国现实市场中的商业美工设计 |
(c)设计服务
5. 工艺美术:(a)作品:传统美术 | 数码美术和摄影 | 设计基础 | 立体造型( 3ds MAX 软件) |
立体动画(3ds MAX 软件)| 立体造型(Maya 软件)| 立体动画(Maya 软件)| 平面动画(Flash 和 AfterEffects 软件)|
立体造型(Inventor 软件)| 立体造型(Bryce 软件)|(b)著述:Adobe Photoshop 软件特殊效果技术 |
(c)美工服务 |(d)画廊和网店(数码摄影 | 陶瓷 | 油画)
6. 翻译写作与网站设计:(a)作品:写作 | 翻译 | 网站开发 |(b)文宣服务
7. 社会服务网络:美国新华人 | 美国新华人基督徒 | 新八旗 | 默耕鞑山的满州精神乐园 | 中国历史真相
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